Monday, January 2, 2012

Bring Out Yer Dead!

Tenkar stood next to the recently deceased elf, a crossbow bolt still embedded into the side of its head.

"Lad, you notice the raspberry jam pooling in his hair? He ain't been dead longer then two hrs, three at the most." The observation was made by Stryker, Senior Watchman. He continued to prod at the wound with a small stick.

"Ten, wanna give this a sniff?" Stryker practically shoved the end of the stick into the young watchman's face, who responded with a quick turn of the head and violent retching.

"That's alright lad, clean out your gullet. First one is always the worst. Hey, at least he's young to death. Give him two days in this this heat and he'd be ripe as a sewer"

There was a ritual to any investigation into a violent death and the first step was always an attempt to shock the rookie Watchman assigned to secure the scene. In truth, the rookie was there for little more then to secure the scene, keep the curious at a decent distance and any other menial task that could be thought of. Although Tenkar lacked the experience to be little more then an item of amusement to the more experienced members of the Watch, He did his best to regain his composure as he wiped his mouth clean with his sleeve.

"Alright lad, I need you to go through our friend's pockets. Don't forget to remove his ring. Might be useful in identifying him later, and if we leave it on him the *Necers will just steal it".

Tenkar gingerly went through the victims pockets, putting the removed items in a pouch the older Watchmen held open for him.

"Gods lad! He ain't gonna bite you and he certainly no longer is attached to anything on him. Except maybe that ring. I think our friend put on weight in the years he owned it. You might need to break the finger to slip it off. Don't give me that look! I think the hole in his head would be a more pressing issue for him, if he weren't dead already".

*Necers work for the the Guild of the Dead. They pick up the bodies of the recently deceased and bring them back to a guild location for viewing and later burial. They frequently hold dual membership in a Thieves Guild, although this is not common knowledge (it is often suspected though). Their constant dealing with the dead gives them a twisted perspective on life. Living people are just dead people waiting to happen.

1 comment:

  1. I didn't think that I would be interested in this in the least but I read this one and then read the first. I'm hooked. Great translation of everyday work/real world events into the game. The funny thing is I do these sorts of things myself and never even thought about it until I read this. You know, things like assigning hit points and charisma scores to the half - Orc mother and her savage brood at wal-mart.